Handbook of Research on Effective Electronic Gaming in Education
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1759 pages | Dec 12, 2006 |ISBN:1599048086 | PDF | 16 Mb
Product Description:
Games and gaming have always been an important part of society and culture. Within the last 35 years, due to numerous technology innovations, electronic games in many formats have not only become ubiquitous in everyday recreational life but have also permeated many professional fields and disciplines for multiple purposes including teaching and learning.
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rosea / 11.10.2009
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